By Grant Tavinor(auth.), Dominic McIver Lopes(eds.)
The paintings of Videogames explores how philosophy of the humanities theories built to handle conventional artwork works can be utilized to videogames.
- Presents a distinct philosophical method of the artwork of videogaming, situating videogames within the framework of analytic philosophy of the humanities
- Explores how philosophical theories constructed to handle conventional paintings works is also utilized to videogames
- Written for a vast viewers of either philosophers and videogame fans through a thinker who's additionally an avid gamer
- Discusses the connection among video games and past creative and leisure media, how videogames enable for interactive fiction, the position of video game narrative, and the ethical prestige of violent occasions depicted in videogame worlds
- Argues that videogames do certainly qualify as a brand new and interesting type of representational paintings
Chapter 1 the recent artwork of Videogames (pages 1–14):
Chapter 2 What Are Videogames besides? (pages 15–33):
Chapter three Videogames and Fiction (pages 34–60):
Chapter four getting into Fictional Worlds (pages 61–85):
Chapter five video games via Fiction (pages 86–109):
Chapter 6 Videogames and Narrative (pages 110–129):
Chapter 7 Emotion in Videogaming (pages 130–149):
Chapter eight The Morality of Videogames (pages 150–171):
Chapter nine Videogames as paintings (pages 172–196):
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